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FFG Netrunner

Android Netrunner LCG (ADN19) Up and Over Exp. EN

Product code: FFGADN19

CHF 19.90
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Description

A lot of your standard Runner tricks don’t work on the moon. The Corps have the place locked down tight. Wave fields may fry your brain. Ice may change shape on you mid-run. Corps expand and contract their servers at will. It’s a tricky environment for any Runner to navigate, and the further you remain from your target, the more likely you’ll be caught off-guard.

With its sixty cards (three copies each of twenty different cards), Up and Over further develops the theme of lunar exploration that pervades the Lunar Cycle . In search of new means to bypass the Corporations’ ubiquitous defenses, the game’s Runners push further away from the center of Heinlein, out toward the Docklands, where illicit dealers supply anything to anyone… for the right price.

Navigating the Docklands

On the moon, Corps come first. They build the cities. They pump the air. They create the power. They run the surveillance, and they run Heinlein, the moon’s only fully established city.

Even so, there are places amid the lunar landscape where it’s easier than others to slip off-grid. In such places, like the Docklands, you’ll find Runners looking to catch a break, you’ll find smugglers, thieves, con men, and black marketeers. Sometimes, you’ll find cops and Corp security forces looking to crack down and enforce the law.

In Android: Netrunner , a timely Docklands Crackdown ( Up and Over , 72) can secure victory for the Corp, even against the most elusive Runners. While any Corp looking to coordinate a Docklands Crackdown will find that it requires a lot of resources and dedication, if it’s played correctly, the Crackdown can hinder the Runner’s development of his rig and help extend the Corp’s midgame advantage for a longer duration than previously thought possible.

By raising the install cost of the first card the Runner installs each turn, Docklands Crackdown can throw off the Runner’s tempo. For example, a Runner who ends his turn with two credits (and no immediate boost to his economy) after bouncing off your Wall of Static ( Core Set , 113), could normally play and use Corroder ( Core Set , 7). However, were you to power up Docklands Crackdown on your turn, the Runner wouldn’t be able to break through your ice and access cards on his next turn.

Of course, if the Corp player can find some extra clicks, through the use of cards like Efficiency Committee ( Creation and Control , 5), it’s possible to very swiftly levy some heavy taxes against the Runner.

Moreover, because Docklands Crackdown features a trash cost of three credits, you can install it and leave it undefended until you care to rez and use it. Should the Runner choose to run against it in order to trash it, you’ll be taxing him a minimum of one click (for the run) and three credits, as well as forcing the Runner to incur any expenses associated with encountering any ice that may be defending it.

By cracking down on the Docklands, you can seize control of the game’s tempo and force the Runner onto his heels.

Exploring an Alien Landscape

The ubiquitous surveillance and security forces of Heinlein make the city such an attractive destination for so many corporations that it’s easy to forget that there’s a dead zone outside of the city that, in many ways, is just begging to be explored. Naturally, if you plan to explore the dead zone, you want to make sure you have the right gear for the job, and the first person you’ll want to see when you want to get the right gear is Aesop.

In Up and Over , we find another echo of the infamous black marketeer who first appeared in the game’s Core Set . However, this time it’s through an event, Trade-In ( Up and Over , 78), which allows a Runner to search his stack for a key piece of hardware.

This, of course, is an effect that’s perfectly in tune with the Shapers and their traditional modus operandi . Imagine, for example, how excited Rielle “Kit” Peddler ( Creation and Control , 28) might be to get her Yog.0 ( Core Set ,

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