Vikings Gone Wild EN
Product code: LKY001
Description
Player: 2 - 4
Age: 14+
Time: 45 - 90 Min
In Vikings Gone Wild, you become the head of a clan fighting the other players to prove to the gods who amongst you has the greatest clan!
You will gain Victory Points attacking other players, defending successfully, upgrading your Town Hall, and completing missions. The game ends once a player reaches 40 or 30 Victory Points, depending on the number of players.
During each turn, you play the cards in your hand to buy units or defense cards, erect buildings and attack other players. You will have to find the right balance between investing in your economy (buildings, specials cards) and growing your army!
Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.
The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
Age: 14+
Time: 45 - 90 Min
In Vikings Gone Wild, you become the head of a clan fighting the other players to prove to the gods who amongst you has the greatest clan!
You will gain Victory Points attacking other players, defending successfully, upgrading your Town Hall, and completing missions. The game ends once a player reaches 40 or 30 Victory Points, depending on the number of players.
During each turn, you play the cards in your hand to buy units or defense cards, erect buildings and attack other players. You will have to find the right balance between investing in your economy (buildings, specials cards) and growing your army!
Each turn in Vikings Gone Wild — a deck-building, resource management game based on the online real-time strategy game — players can either buy permanent buildings sitting in front of them (resource factories, resources containers, etc) or buy units, towers and special cards that improve their deck and offense/defense capacity.
The only way to win is by successfully attacking each other, and each attack involves interesting bluffing mechanisms in which the attacker doesn't know the defense capacity of their opponent...
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