Harry Potter Unmask The Death Eeaters EN
Product code: TOPHB010
Description
Player: 4 - 8
Ages: 11+
Time: 60 mins
In this team hidden identity game, you will play as a member of the magical community in the Order of the Phoenix during the second Wizarding War. You know everyone should be loyal to stopping He-Who-Must-Not-Be-Named and his followers, but are they? As you complete Encounters, you may need to battle some of the dark creatures that Lord Voldemort has recruited to aid him in the war including giants, dementors, and inferi. In the end, you must determine the Loyalty of those around you. Who among you is pretending to be a member of the Order but is actually a Death Eater spying for Lord Voldemort? Submit their names to the Wizengamot for questioning to win… Unless you are actually a Death Eater who must do whatever it takes to avoid going to Azkaban.
On the active player's turn, they will reveal an Encounter Card, Gather their Group, and Defeat Monsters as they try to determine the allegiance of those around them.
The game ends as soon as the last token space for The Second Wizarding War is filled on the game board, or the Snake reaches the end of the threat track the game proceeds to determine the loyalty of those around you.
Ages: 11+
Time: 60 mins
In this team hidden identity game, you will play as a member of the magical community in the Order of the Phoenix during the second Wizarding War. You know everyone should be loyal to stopping He-Who-Must-Not-Be-Named and his followers, but are they? As you complete Encounters, you may need to battle some of the dark creatures that Lord Voldemort has recruited to aid him in the war including giants, dementors, and inferi. In the end, you must determine the Loyalty of those around you. Who among you is pretending to be a member of the Order but is actually a Death Eater spying for Lord Voldemort? Submit their names to the Wizengamot for questioning to win… Unless you are actually a Death Eater who must do whatever it takes to avoid going to Azkaban.
On the active player's turn, they will reveal an Encounter Card, Gather their Group, and Defeat Monsters as they try to determine the allegiance of those around them.
The game ends as soon as the last token space for The Second Wizarding War is filled on the game board, or the Snake reaches the end of the threat track the game proceeds to determine the loyalty of those around you.
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